I’ll say what this means to me

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mapstalgia:

Ancient Domains of Mystery (ADOM), Caverns of Chaos, by Paweł Marczewski.
Main dungeon of my favorite roguelike game. I spent hundreds of hours in these dungeons. They are procedurally generated and look different each time, but there always is roughly the same set of special rooms and features. I drew the map a year or two after I last played the game, so the order of rooms is probably wrong in some places, but otherwise, the memories are still vivid.
The map may be a little hard to understand for someone who hasn’t played the game - roguelikes are about “killing letters to collect punctuation”, so I would have to tell you that all these ‘P’s are animated trees I managed to make angry this one time, ‘&’s signify fierce demons that killed many a good adventurer, that room with ‘+’s is a graveyard full of undead, the lone ‘f’ is a Cat Lord that will attack you if you are foolish enough to kill a feline during the game (and if you’re careful enough not to, will give you a fabulous reward). There are five elemental temples, caves full of static electricity (and dragons), ancient dwarven town and even a casino.
[Josh says: awesome seeing roguelikes getting some love.  There’s a really great Nethack map coming up in a few days as well.]

Oh, this game, this game. ADOM is the only roguelike I’ve ever invested a serious amount of time into, and I’ve never made it even close to the end — I only recognize about a third of this map, and getting to that third was itself an accomplishment I’m happy with.

mapstalgia:

Ancient Domains of Mystery (ADOM), Caverns of Chaos, by Paweł Marczewski.

Main dungeon of my favorite roguelike game. I spent hundreds of hours in these dungeons. They are procedurally generated and look different each time, but there always is roughly the same set of special rooms and features. I drew the map a year or two after I last played the game, so the order of rooms is probably wrong in some places, but otherwise, the memories are still vivid.

The map may be a little hard to understand for someone who hasn’t played the game - roguelikes are about “killing letters to collect punctuation”, so I would have to tell you that all these ‘P’s are animated trees I managed to make angry this one time, ‘&’s signify fierce demons that killed many a good adventurer, that room with ‘+’s is a graveyard full of undead, the lone ‘f’ is a Cat Lord that will attack you if you are foolish enough to kill a feline during the game (and if you’re careful enough not to, will give you a fabulous reward). There are five elemental temples, caves full of static electricity (and dragons), ancient dwarven town and even a casino.

[Josh says: awesome seeing roguelikes getting some love.  There’s a really great Nethack map coming up in a few days as well.]

Oh, this game, this game. ADOM is the only roguelike I’ve ever invested a serious amount of time into, and I’ve never made it even close to the end — I only recognize about a third of this map, and getting to that third was itself an accomplishment I’m happy with.

  1. cjelli reblogged this from mapstalgia and added:
    Oh, this game, this...only roguelike I’ve ever invested
  2. Paweł Marczewski submitted this to mapstalgia